USB3 Vision Camera
The Mercury USB3.0 camera series is an industrial vision camera, with an USB3.0 interface. USB3.0 is an appropriate interface for high resolution and high-speed cameras. Furthermore, this interface is very suitable for embedded platforms such as the Raspberry Pi 3, NVIDIA Jetson TX1, TX2 and Tegra TK1.
This model is interesting for you when your application complies with the following conditions:
-Â Â Â An industrial camera
-Â Â Â Maximum cable length of 4.5 meters
-Â Â Â Only one cable is required to connect the device
-Â Â Â Dimensions are: 29x29x29mm
-   Suitable for PC’s and embedded platforms: ARM V7 & ARM V8
-Â Â Â Optional hardware triggering
If more details are required, the
manual can be consulted.Warranty & Product Life Cycle
Daheng Imaging produce yearly more than 100.000 industrial cameras according to the highest quality standards. The industrial cameras are certified by TÃœV Rheinland and have a 3 year warranty. After market introduction, every camera model is at least available for 7 years. Most cameras have even a much longer product life cycle. For more information about our
product life cycle management, check this article.
Color Camera
Color camera’s use a Bayern pattern to generate a color image. Every pixels RGB value is calculated by the value of the pixel, combined with the values of the neighbor pixels, resulting in less sharper images then images taken with a monochrome camera.
Due to the RGB filters on the pixels, every pixel receives, using white light, approx. 66% less photon’s then with a monochrome camera. To compensate te reduction capture light, the following options are possible:
•Increase light
•Increase gain
•Increase exposure time
•Select more sensitive sensor
•Select more light sensitive lens
Without I/O
Many applications don’t require hardware I/O. In applications where a software trigger, or continues grabbing of images is needed, no additional I/O is required. The USB3 port of the PC delivers both power as data communication to the camera. By not implementing an I/O connector, both material costs and production time will decrease. As a result the price of the L -version camera’s (camera’s without I/O) is cheaper then the standard USB3 camera.Â